I've had my Wii for less than a day, but I think it's safe to say it's going to be a great system. Some people have been asking what I think, so I put together a massive rundown of what I've found thus far. I have a ton of great things to say about it, and a few not-so-great, which I will get out of the way first so we can get on to the raving.
The BadI feel like the system doesn't come with the proper goodies. Specifically, I should not have to go out and hunt for component cables in 2006; those should be snuggled inside the box, right next to my RCA adaptor. I'm actually pleasantly surprised how good the Wii looks through those RCA cables on a big TV, though. I will grab a component cable when I see it but for now it's alright. Also, the Wii only connects to your home network via Wi-Fi. There is no network plug on the system, which I would rather use. Wi-Fi is fine, but I've found Wi-Fi to be unstable and something of a pain. I prefer the rock-solid, unrelenting reliability of a hardwired cable connection for videogames. One of the first things the Wii does is update itself, and the system got hung up during this process because it lost it's wireless connection; a sign of things to come, I think. There will be a USB Ethernet adaptor (the Wii has two USB plugs), but that should have been included as well.
Another complaint I have is that there are no fewer than four (!) types of controllers you'll want on-hand if you own a Wii. We're talking about the Wiimote, the Nun Chuck, the Retro-Controller and the Game Cube controller. All four of these are needed for some game or other, and that sucks. One of my favorite things about the Xbox 360 is that I can put a controller on the table and just grab that any time I want to play. With the Wii I'll need a big bucket of controllers somewhere, and even the main one (Wiimote + Nun Chuck) is a rather ugly thing to have sitting out, with the three-foot cable and wrist band. I'd much prefer one clean controller that does it all. A full four-man set for any game would be 16 controllers.
The GoodAside from those little complaints, everything else is pretty great. I'm going to walk through the various pieces, and tell you what's so awesome about them. Above these individual items is a general sense that this thing is just plain quality and well thought out. Everything incorporates the motion-capture seamlessly, and I've yet to feel like it's a gimmick. The "channel" system is cool, and gives that same "more than a videogame" feeling that the 360 does so well. (The menu of the Wii is organized into "channels" which give you access to things like the online store, news, weather, Miis, and the game currently in the system.)
The ConsoleStarting with the Wii itself, its smaller than you expect (at least before you read that). This thing is tiny; like the size of an external hard drive or a Harry Potter novel. It has a nice little stand, and generally looks very clean standing next to my 360. I do wish they had come up with a better way to hide the Wave Bird and memory card slots on top, but whatever. The CD slot is very smooth, and it lights up blue when you feed it a disc. The whole design is very minimal and good looking; very web 2.0 or Apple in flavor.
The ControllerThis thing works great. I had my doubts, and some games don't seem to use it the way I'd like, but you can just feel the potential. For example, in the boxing game the controller just registers a full punch if you make enough of a punch movement, which seems sorta dumb, but the tennis game actually reads what you do and swings like that (though it doesn't fully show it on-screen). The Wiimote is much more sensitive than the Nun Chuck (in Zelda shaking either one triggers an attack, and you have to give the Nun Chuck an extra shake sometimes), but having that two-handed control is sweet. Also, I love turning the system off with the controller. It sounds dumb, but you just push that button for a second and the screen instantly slides to black and the whole thing goes to sleep. No "are you sure" popup, no shut-down screen, just black. Nice.
MiiThe Mii system is sort of weird, and not very easy to understand until you see it. Basically, you make a little person who is your profile. You give them a face and a color, and they live in your system, storing your settings and stats. In Wii sports you actually play as them, while in Zelda they just remember your controller preferences. The cool thing about the Miis is that they travel. Your friends can send their Miis to visit your Miis, and your Miis can go off and explore the world, making new friends. When you play Tennis in Wii Sports, you play against other people's Miis. They basically remember how good their owner is, and the AI adjusts to make them reflect that. It's really not all that useful, but I think it's neat as hell, and it's awesome that Nintendo put such effort into a little thing like that. As more Miis visit your system they eventually do things like hold a Mii parade. MII PARADE!
Wii SportsThis is the game that comes with the system, and is basically just to show off your new toy. Bowling, Tennis, Golf, Baseball and Boxing are included (and listed in order of how much I want to go home and play them again, highest to lowest). Some of the sports make better use of the motion sensors than other. As mentioned, boxing is just like pushing a button, and baseball seems to just swing if you move fast enough, but others really have a feel to them. In bowling you put spin on the ball, in tennis you hit lobs or slices or cross-court or whatever just by doing it, and in golf you slice and hook the ball if you twist your hands (this game perfectly captures my massive slice that I hit in real life). It's a good time, and an excellent display of the Mii system.
Legend of Zelda: Twilight PrincessJust awesome. This thing is epic in scope; I believe I'm four hours in and I just got to the first real dungeon. A friend who got a Wii on launch day tells me he hit the title screen six hours in. Every Zelda game basically starts at home, and you see a sword and shield somewhere in town. Shit goes down, you grab that shield and sword, and bam - you're Link. In Twilight Princess you get the sword and shield after about two and a half hours. Yowza.
In most games I'd be bored if I didn't get to the meat until several hours in, but everything about the mechanics of the game is so cool and so fun that it felt perfect. I can't say enough about how well built this game feels. I love games where you keep moving forward, keep discovering, keep moving the story, but never feel like its too short or easy.
The game goes back and forth between standard Hyrule, where Link is Link, and a shadow Hyrule where link is a wolf. The two sides play quite differently, and have distinct feels, but both are so well done that each time you change you're happy to go back to either side. Just running around in this game is a joy - I didn't want to stop after four hours, but it was after 2 in the morning, and I had to pull myself away. Exploring, fighting, riding Epona, shooting and targeting all work great. Thus far Twilight Princess is an excellently balanced and produced game, and it makes the entire purchase worth the price.