You cannot believe the hype sometimes
Recently, I've played a few games that were hyped to be "super amazing fantastic best ever" quality, but proved to be mediocre. When this happens, I often wonder if I'm missing the point, like perhaps there's a button on my xbox controller that I haven't found yet that would allow me to unleash breathtaking combos or spontaneously generate wads of cash. I'm going to explain why I don't like these games that you probably love, and I'd appreciate it if you could tell me what I'm missing. What is fun about these games?
Rez HD
This game first came out on the Dreamcast years ago, and has just now been updated and kicked back out through the Xbox Arcade. I read several online reviews, some that went as far as proclaiming this to be the best game ever made (seriously). Every one of them proclaimed the first Rez to be ahead of it's time, beautiful, fun, musical, and generally better than wads of cash.
I played this game for ten minutes and finished half of it. The game consists of pointing a box at vector graphic spaceships while holding down a button. Then you let go of the button, and those spaceships blow up. Or, you can choose to shake it up with a limited supply of bombs that make it as if you're pointing at the entire screen. That's it. That's the game? That's the best game ever made?
Apparently, the fun is supposed to come from the music, and the fact that when you kill enemies you add a layer to the music temporarily. Alas, this is not actually cool - it's just the kind of cool that you claim to think is cool in front of your friends so that you seem better than them. Saying that Rez is actually awesome because of the phat beats is like saying that weird song Chris put in his top 100 (you know the one; 30 seconds long, confusing, not a song) actually belongs there.
Half Life 2
This one actually has an excuse that works well - it's two years old. I just played it when it came out for the 360, but it came out for the PC years ago. I'm going to allow Half Life 2 to use that excuse if it'd like, but the fact is that game reviewers still talk about how this one of the best fps games (even at the time it came out for the 360).
I must stop now and clarify something. Portal, which shipped with Half Life 2 in a package called The Orange Box, is hands down one of the best games I have ever played. Portal enters ranks reserved for games like Shadow of the Colossus, Final Fantasy VII, Mario 64, and few other games that have defined the universe.
Moving on, Half Life 2 - that actual game - is boring. Snore boring. So boring I had to force myself to play a few hours of it. I voiced this concern to a few friends, who all shared some variation of "oh, keep playing, it stops sucking at some point". Wait, what? The best fps ever sucks for the first few levels? Alright, fine, I'll press on. I'll press on past the endless and BORING AS HELL hovercraft levels where I drive down sewer pipes and sewer pipes and sewer pipes until I finally get to shoot at a helicopter for twenty minutes. The level design is also very sparse, the colors are really weird (play through the first toxic waste area and tell me that looks good), the guns are uninspired, and the enemies are stupid.
Lots of good games have come from this game, and if I'd played it two years ago I might sing a different tune, but Half Life 2 is a mediocre shooter at best.
Mass Effect
I'm actually still playing this one, but it's just alright. Not great - alright. Ignoring the bugs for a second, the level design is boring. They sell the game as a open environment where you can explore entire planets and the locations inside. Well, in fact when you land on a "planet", you just end up in a single linear path that you have to drive down in a terrible vehicle segment, then you end up in an empty building where you have one or two hallways to walk down. That's what constitutes exploration in this game. The dialogue* system is sort of interesting, but it gets old fast.
*Do you spell this dialogue or dialog? Or something else? I went to college.
Now on to the bugs. I mentioned the terrible driving sections before, and they're made even worse by some bad hit detection that also results in your six-wheeled space exploration vehicle getting stuck on things when you're within a few feet of them (anything from a building to a barrel to a hillside). While on foot, I've gotten stuck in walls on several occasions (especially when fighting enemies who can throw you around), which results in ALL buttons not working (even pause), so you have to sit there and wait until the terrible enemy AI manages to kill you. That same AI that can't figure out to kill me when I'm stuck in the floor for ten minutes often times wipes out my entire squad before I even know they're there.
This feels like a game that could have been good, but they decided to focus on quantity instead of quality. It's simply inexcusable at this point to release a game where I walk through entire space stations where there is nothing in any room except a rare person, crates/lockers to open, and a table here and there. This game depicts what it would be like if you could go anywhere in the galaxy, but only things and people vital to your current boring-ass mission existed. When my mission consists of talking to three people a couple of times, why do you feel it necessary to spread them out in far corners of this empty facility? It takes several minutes and at least one long boring elevator ride (why are there such long load times for these empty rooms???) to get between the people, making ever mission an exercise in "oh crap, now I need to go back upstairs to give this box to guy B so he'll give me the password so I can go back to guy A who is down in the basement so I can get into the garage which is back outside and up another elevator". Sounds fun, huh??























